![]() On the other side, XR is really good at showing the mayhem and the reorganization that followed the gate shut down as well as the first contacts as the gates reactive. Although they mostly end up annoying as hell. XR is again focused around a single main storyline with a playable protagonist and other not one-dimensional NPC. XR has many flaws, which mostly concentrates around its lack of sandbox-ishnes, but at least we got a decent story. I would love to read/play more stories in this unstable time but after the flop of XR, Egosoft tried to move on as fast as they could. First of all, the possibilities for this phase are almost endless. Now let's move on to the era after the gate shut down. But on the other hand, you could easily follow the stories of the first phase, even if you haven't read the books. The Second Terraformer War and the destruction of the Torus are mostly contained in the books "X3: Hüter der Tore" and "X3: Wächer der Erde" and are just quickly mentioned in the opening cinematic of X3AP. X3TC and X3AP also leave huge lore gaps between themselves. The only thing that comes close to a universe-changing choice is the choice to end the war in X3 AP but in the end, your choice doesn't matter, because the soon following gate shutdown nullifies the outcome of the war. The one reason these games can erase the player from history is that the player has no choices that can alter the fate of the universe to create two separate timelines, that future games would have to follow. In X4 it's just reduced to a background easter egg in Eleventh Hour and you find no entry in the timeline about a crazy rich Argon, Terran, Teladi, Split, Paranid, or Boron guy messing up the gate network because he can. This is most obvious with the Hub: At the beginning of X3AP, the Hub is for some reason in the hands of the Borons with almost no mention of the previous owner a.k.a. In contrast, Elena and Kyle have sectors named after them for their services in the war against the Xenon.įurthermore, this sandbox structure causes problems across games: First, the player from X3TC and X3AP has to be erased from the timeline after each game. But you don't find an entry in the timeline, that says: "Crazy rich Argon, Terran, Teladi, Split, Paranid or Boron guy led a huge army against the Khaak and got rid of this scourge because someone offered him a quest to do so." The player is just a random pilot amongst many during these plots. Operation Final Fury and the rediscovery of Aldrin for sure a universe-changing and have an impact even in further games. But that doesn't mean X3TC and X3AP don't offer universe-changing plots. Imagine the player from X3TC is the martyr that blows up the Torus instead of Saya Kho: "Crazy rich Argon, Terran, Teladi, Split, Paranid or Boron guy blow up the Torus because someone offered him a quest to do so."īecause of the sandbox-ishnes of X3TC and X3AP, the player can't be the driving force behind the overarching storyline and is therefore reduced to a bystander. You just have a random dude, that accepts quests, because he can. This causes many problems:įirst, the stories in X3TC and X3AP become not very engaging, because you have no acting protagonist. But in X3TC and X3AP the player is just a random person with no lore and own ambition, that somehow gets involved in the interstellar conflict, which becomes the narrative drive for the second phase. From now on the games make a drastic shift in playstyle - they become way more sandbox-ish:ĭuring the first phase, the player was playing a real protagonist, who is deeply entangled with the history and future of the X-Universe. The first contact actually happened while toying around with the first prototype of a jumpdrive.Īt last, the finding-earth-arc ends with the battle of Heretic's End, where the Sol-System again becomes a part of the gate network. The best example of this is obviously the war against the Khaak. ![]() ![]() During that time other universe-changing events occur, but they are also mostly related to the narrative drive. Almost everything they do relates somehow to this cause: The development of the gateless jumpdrive, the founding of the TerraCorp, the search for the AP Gunner. After they are out of immediate risk of dying, their goal becomes to get back to earth. The X-series begins with the Terrans Kyle Brennan and Elena Kho stranding in the X-universe. ![]() X Rebirth: Plutarch Rising (book, only German) X3: Wächter der Erde (book, only German) The blue haired girl (that lived to be a thousand) (album) ![]()
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